Work Where People Get You.
Relic is founded on the premise that it is entirely possible to ship first class, genre altering, AAA titles – and have a life. To that end we use both rigorous front-end planning and the SCRUM methodology to allow us to accomplish our developmental milestones while retaining our personal freedom.
If you love games, enjoy the process of perfecting something collaboratively and have diverse personal interests outside of work – you’ll enjoy our culture.
Work Smart Play Hard.
To achieve our goal of making great games while working reasonable hours we are constantly reflecting on our process and streamlining it where possible. We encourage our staff to enjoy themselves and provide the opportunities for them to do so. This includes team events, studio wide events and the flexibility to take personal time.
By continually seeking new and more efficient methods we enable ourselves to evolve rapidly, accomplish a great deal and still retain the luxury of indulging our varied personal interests.
At Relic we believe rested, happy people simply make better games.
Embracing innovation, constantly examining our assumptions and emphasizing work life balance allows us to do something special – to go further. Further means:
PC Gamer “Game of the Year” – Twice.
PC Gamer “Highest rated RTS” – Ever.
IGN, Gamespy and Gamespot Expansion of the Year
IGN and Gamespy Developer of the Year
We believe our ability to go further hinges on having the right people in the right environment with the right support. If you agree, then please submit a résumé for one of our available positions and help us take the next step.