We are having some technical difficulties with our Dawn of War II community site so we're posting the release notes for the next update for Retribution here as well. It is expected to be released this week. The next update will bring Dawn of War II: Retribution up to version 3.19.0 and contains the following changes:
3.19.0 Release Notes
Maps
- Added 2P Green Tooth Jungle Redux
- Added 6P Capital Spire Redux
Bugfixes
- Fixed an issue that allowed Imperial Guard Heavy Weapon Teams to have multiple weapons equipped
- Fixed an issue that prevents the Ravener Alpha to cast Burrow Traps
- Fixed an issue that prevented the ability Consume from having a cooldown
- Fixed an issue that allowed the Farseer to increase her total energy permanently when re-equipping and de-equipping runes of reaping
- Fixed an issue that allowed units to get stuck on Quest Hersey
- Fixed an issue that prevents players from queuing up the Devourer upgrade when going into tier 2
- Improved the reliability of using the D-cannon Singularity ability
- Help text updated in the Tyrnaids Hero selection screen to display Spawn Rippers instead of Without Number
Balance Changes
SPACE MARINE
- Apothecary Heal ability no longer grants health regeneration on heal
- Land Raider healing aura regeneration rate reduced from 1 to 0.5
- Librarian Tome of Time cost reduced from 100/25 to 75/25
- Librarian Force Staff cost reduced from 100/50 to 75/30
- Force Commander Assault Cannon cost reduced from 70/70 to 70/40
- Force Commander Heavy Flamer cost reduced from 70/70 to 70/40
- Force Commander Lightning Claws cost reduced from 70/70 to 70/40
- Force Commander Assault Cannon damage increased from 80 to 100
- Force Commander Thunder Hammer splash damage reduced from 25 to 20
CHAOS
- Noise Marine Sonic Blaster Range reduced from 30 to 27
- Bloodlust on hit damage increase reduced from 10% to 5%
- Great Unclean One Vomit recharge time reduced from 50 to 30
IMPERIAL GUARD
- Sentinel Stomp radius reduced from 10 to 7
- Rocket Run Damage Per Rocket reduced from 60 per rocket to 50 per rocket
- Stormtrooper leader now has the same weapon as the rest of the squad
- Stormtrooper leader will now also equipped a meltgaun
- Stormptrooper’s melta gun damaged reduced from 40 to 30
- Leman Russ Defense Armor has been removed
- Leman Russ HP Increase from 700 to 900
- Ogryn Use yer’ead! Ability duration reduced from 10 seconds to 7 seconds
- Ogryn Domino Strength Threshold reduced from 100 to 60
- Lord General’s Fire on my target! Range increase reduced from 50% to 35%
- Lord General’s Refractor Field range damage reduction decreased from 85% to 55%
TYRANIDS
- Ravener Brood cost reduced from 400/45 to 350/40
- Ravener Devourer upgrade cost increase from 60/25 to 100/30
- Ravener Enhanced Muscle Coil upgrade cost reduced from 60/25 to 50/20
- Swarmlord HP increase from 1700 to 2000
ORKS
- Nobs can now level
- Shoota Nob will now get into cover with the rest of the squad
- Kommando Nob will now get into cover with the rest of the squad
- Kommando Nob Hero will now get into cover
- Slugga Nob will not get into cover with the rest of the squad
- Warboss Kustom Shoota cost changed from 100/30 to 120/25
- Warboss Shoot ‘em Good Ability range reduced from 40 to 30
- Warboss Bang Bang Hammer damage increased from 125 to 150
- Weirdboy Health reduced from 1000 to 850
- Luv da Dakka Range reduced from 35 to 30
ELDAR
- Seer Council can now level
- Runes of reaping cost reduce from 100/25 to 100/20
- Wraithguard can now garrison
- Guardian Warlock cost increased from 65/15 to 85/15
- Autarch range damage reduction aura reduced from 15% to 10%
- Warp Spider Exarch Powerblades’ special attack changed from ability knockback to weapon knockback