MARCH 11
Dawn of War II®: Chaos Rising ships to stores world wide
SEPTEMBER 28
Homeworld celebrates its 10th anniversary
SEPTEMBER 21
Dawn of War II®: Chaos Rising announced as the next installment of the award winning series
SEPTEMBER 9
THQ and Relic announce plans to bring Company of Heroes® Online™ to South Korea
MAY 28
Space Marine® announced, a console title for the Xbox 360 and PS3
APRIL
Company of Heroes®: Tales of Valor™ begins to ship to stores world wide
FEBRUARY 19
Dawn of War II® ships to stores world wide
NOVEMBER 3
Company of Heroes®: Tales of Valor™ announced, a second expansion for the award winning series
APRIL 3
Dawn of War II® announced, a sequel to the award winning series
MARCH
Dawn of War: Soul Storm begins to ship to stores world wide
SEPTEMBER 26
Dawn of War: Soul Storm is announced
SEPTEMBER 25
Company of Heroes™: Opposing Fronts™ ships to stores worldwide
MAY 31
THQ's Company of Heroes first title to integrate DirectX10
MAY 29
Dawn of War Platinum Edition is Released
APRIL 5
THQ and Relic announced Company of Heroes™: Opposing Fronts™
JANUARY 1
Relic dominates awards at IGN winning several including Best Developer of 2006.
OCTOBER 9
THQ and Relic Entertainment Release Dawn of War: Dark Crusade
SEPTEMBER 19
Dawn of War: Dark Crusade Goes Gold
SEPTEMBER 12
THQ and Relic Entertainment release the much-anticipated and highly acclaimed Company of Heroes.
AUGUST 16
Company of Heroes Goes Gold
MAY 1
THQ and Relic Entertainment Announce Warhammer 40,000 - Dawn of War: Dark Crusade
SEPTEMBER 23
Warhammer 40,000 - Dawn of War: Winter Assault Ships
MAY 16
THQ and Relic Annouce The Outfit for Xbox 360
APRIL 25
Company of Heroes Annouced.
FEBRUARY 15
Dawn of War: Winter Assault Announced.
NOVEMBER
Version 1.0 of the Warhammer 40,000: Dawn of War Tools are released to the modding community.
OCTOBER
Relic surpasses 100 employees.
SEPTEMBER
Warhammer 40,000: Dawn of War is released.
APRIL
THQ, Inc. acquires Relic Entertainment.
DECEMBER 10
THQ and Relic Entertainment Announce Warhammer 40,000: Dawn of War.
SEPTEMBER 16
Homeworld 2 ships to retail outlets across North America.
AUGUST 25
Homeworld 2, the sequel to the critically acclaimed Homeworld, goes gold!
JUNE 20
Impossible Creatures: Insection invasion, a free add-on to Impossible Creatures, is released.
APRIL 29
THQ and Relic Entertainment enter a multi-property publishing agreement.
JANUARY 7
Impossible Creatures ships to retail outlets across North America.
DECEMBER 18
Impossible Creatures goes gold.
NOVEMBER 8
The Relic Developer Network (RDN) launches. Version 1.0 of the RDN IC Tools are also released to the modding community at this time.
NOVEMBER 6-8
Relic hosts the Impossible Creatures University (ICU). Relic and Microsoft invited some key modders in the Homeworld, Starcraft, and other RTS modding communities to take a first look at the IC modding tools and documentation.
OCTOBER
HOMEWORLD2 is featured as one of the most anticipated games of 2003 in PCGamer’s October Issue.
MAY
Relic celebrates its 5th Anniversary.
NOVEMBER
Sigma: The Adventures of Rex Chance, is renamed "Impossible Creatures."
NOVEMBER
Relic launches its new website at relic.com.
SEPTEMBER
Production on Relic's next title begins.
JULY
Sigma nominated for the 5th annual Game Critics Awards at 2001 E3 in the "Best Original Game" category.
APRIL 25
Relic announces first information about its new title: Sigma: The Adventures of Rex Chance [Now Impossible Creatures]; published by Microsoft and set for a U.S. release in Fall 2001.
SEPTEMBER 1
Homeworld: Cataclysm released.
SEPTEMBER
Homeworld sales hit 500,000 worldwide.
FEBRUARY 14
Relic Entertainment and Sierra Studios announce Homeworld: Cataclysm will be developed by Vancouver-based Barking Dog Studios as the next evolution of the Homeworld universe.
FEBRUARY 7
Homeworld is granted the most coveted award in the gaming industry - PC Gamer's "Game of the Year" for 1999. Quote: "So rarely does a computer game take such great strides to forward innovation while maintaining stellar standards of playability... Congratulations to Relic Entertainment and Sierra Studios for resetting the bar for others to follow."
JANUARY 25
CNET GameCenter and Computer Gaming World name Homeworld as "Strategy Game of the Year."
JANUARY
The Wargamer awards Homeworld with an "Award for Excellence," signifying it as one of the year's best in the strategy genre.
DECEMBER 17
GameSpy.com awards Homeworld the "Outstanding Sound Award."
DECEMBER 1
Development of Sigma [Now Impossible Creatures] begins.
DECEMBER
PC Gamer names Homeworld "Game of the Month."
NOVEMBER 24
USA Today Games Zone recommends Homeworld as "Top Game of the Year."
Q3
Homeworld hits 250,000 sales worldwide.
SEPTEMBER16
Homeworld goes 'Gold' and is slated to hit store shelves by September 28.
AUGUST 16
Kushan Collective wins the Won.Net Homeworld Fan Site Contest.
SPRING
Homeworld is featured on cover of InterAction magazine as "Homeworld: No Hype, All Game... The Next Dimension in Space Combat."
MAY
Homeworld wows crowds at E3, winning a "Best Strategy Game of the Year" award.
APRIL 15
Homeworld .org, the largest Homeworld-related site on the Net, becomes Relicnews.com, the focal point of the Relic community.
MARCH
Homeworld featured as cover story on PC Games magazine.
JULY
Curtis Terry leaves nine years and roles in Finance, Strategic Planning, Pricing, and Service Systems at FedEx to join Relic as CFO.
MAY
Homeworld receives the "Most Promising New Game of the Show" award at the '98 E3 Expo.
MARCH
Ron Moravek brings extensive organizational experience at IBM and FedEx Canada to Relic as COO.
APRIL
Relic moves to new 12,000 sq.ft. world-class facility in Vancouver's historic Yaletown District.
APRIL
Scott Lynch, VP at Sierra Studios, is introduced to Homeworld and agrees to bankroll its development as the game publisher.
MAY
First employee, Erin Daly, is hired.
MAY
Relic Entertainment is founded by CEO Alex Garden and Luke Moloney in a modest 1600 sq.ft. office upstairs from a popular Vancouver nightclub. Alex's credit card is used to finance the start-up.